Custom Enchantments Rebalance

Maarten

Ghast Hunter
Custom Enchantments Rebalance

Hello everyone,

We’ve made some changes to the way custom enchantments work on both our Factions and Skyblock servers. The following changes have been made to both servers and we would also like to know if you feel that any of the following changes should also be added to our Prison server. If so, which ones would you like to see added?

Factions
  • Removed Sharpness 6 from both axes and swords
  • Completely reworked how Frozen, Confusion, Hunger, Slow and Wither work. We adjusted how long and when they will get activated during combat so they won’t be as overpowered and as often anymore
  • Sentimental now works differently as well. You will get a 10% per level to keep an item, however, when you die, you will also lose a level (10%). For example, if you have an item with a 100% chance of keeping the item, after your death, you will only have a 90% chance to keep the same item
Skyblock
  • Added a way to trade exp for enchantment tokens like in Factions
  • New items to enchant with custom enchantments. We’ve added axes, hoes, shovels, as well as fishing rods
  • Added new enchantment called McMMO Exp Upgrade where you will be able to gain more exp for McMMO.
  • Removed blindness enchant from Skyblock
  • Changed the way the Antidote enchantment works. For each level of Antidote you have, you’ll have a 25% of negating negative potion enchant effects.
  • Removed Sharpness 6 from both axes and swords
  • Removed Protection 6 from all armor
  • Completely reworked how Frozen, Confusion, Hunger, Slow and Wither work. We adjusted how long and when they will get activated during combat so they won’t be as overpowered and as often anymore
  • Sentimental now works differently as well. You will get a 10% per level to keep an item, however, when you die, you will also lose a level (10%). For example, if you have an item with a 100% chance of keeping the item, after your death, you will only have a 90% chance to keep the same item

We have made all of the above changes with the hopes of a more balanced PvP experience on each server, as well as a better custom enchantment system for all. We look forward to your feedback to these changes, as well as to the question asked at the start of this post regarding these changes also being implemented onto Prison. As always, suggestions on what else we could change or add can be made in a comment to this post.
 

Asheey

Enderdragon Slayer
Staff member
Helper
That’s amazing, well done! ^-^
 

CasuallyAnnoying

Emerald Miner
This is awesome!
 

BULLYDOGY

Stone Miner
Noice.

Maybe add a command that makes you remove a Custom enchant of choice from your weapon and give a refund in tokens back based on the amount it took to make the enchant.

I also have a question, when will ZombieV be updated?
 
OP
OP
Maarten

Maarten

Ghast Hunter
Noice.

Maybe add a command that makes you remove a Custom enchant of choice from your weapon and give a refund in tokens back based on the amount it took to make the enchant.

I also have a question, when will ZombieV be updated?
The first suggestion is currently not possible and would be hard to make fair because of the durability of items. I am truly hoping to have a ZombieV update this month.
 

Wrys

Gold Miner
This a good update because there is finally a function for experience levels. They are pretty much useless to all of the old-timers. (Only useful for mending).
 

EpicAgentJ

Void Walker
I like this update, go Snapcraft!
 

IntuitiveSoul

Tree Puncher
I approve of these changes even though I'm not much of a pvp'er. Sentimental was much too overpowered and it would be now a fairly balanced journey between new comers and long standing members. My only suggestion would either be the cost/reward for e tokens. Voting, key monsters and mobs drop a low amount of tokens over time; trading in game money and vanilla levels give what I would say a small amount of tokens; the reason why this could be considered a problem is that people who purchase tokens recieve alot more in comparison to someone grinding; I find it would be more balanced if either side was either lowered/raised. But if it was a standing problem in comparison to economy then I'd understand.
Good work on this update anyhow.
 

NotDyl

Zombie Killer
depressing
 

CosmoLegend

Stone Miner
Custom Enchantments Rebalance

Hello everyone,

We’ve made some changes to the way custom enchantments work on both our Factions and Skyblock servers. The following changes have been made to both servers and we would also like to know if you feel that any of the following changes should also be added to our Prison server. If so, which ones would you like to see added?

Factions
  • Removed Sharpness 6 from both axes and swords
  • Completely reworked how Frozen, Confusion, Hunger, Slow and Wither work. We adjusted how long and when they will get activated during combat so they won’t be as overpowered and as often anymore
  • Sentimental now works differently as well. You will get a 10% per level to keep an item, however, when you die, you will also lose a level (10%). For example, if you have an item with a 100% chance of keeping the item, after your death, you will only have a 90% chance to keep the same item
Skyblock
  • Added a way to trade exp for enchantment tokens like in Factions
  • New items to enchant with custom enchantments. We’ve added axes, hoes, shovels, as well as fishing rods
  • Added new enchantment called McMMO Exp Upgrade where you will be able to gain more exp for McMMO.
  • Removed blindness enchant from Skyblock
  • Changed the way the Antidote enchantment works. For each level of Antidote you have, you’ll have a 25% of negating negative potion enchant effects.
  • Removed Sharpness 6 from both axes and swords
  • Removed Protection 6 from all armor
  • Completely reworked how Frozen, Confusion, Hunger, Slow and Wither work. We adjusted how long and when they will get activated during combat so they won’t be as overpowered and as often anymore
  • Sentimental now works differently as well. You will get a 10% per level to keep an item, however, when you die, you will also lose a level (10%). For example, if you have an item with a 100% chance of keeping the item, after your death, you will only have a 90% chance to keep the same item

We have made all of the above changes with the hopes of a more balanced PvP experience on each server, as well as a better custom enchantment system for all. We look forward to your feedback to these changes, as well as to the question asked at the start of this post regarding these changes also being implemented onto Prison. As always, suggestions on what else we could change or add can be made in a comment to this post.


I believe Prison was always meant to be a difficult server. That means no custom enchants, just vanilla PvP with McMMO. But now that we do have custom enchants, combining blindness, slowness, wither, confusion, makes PvP near impossible. It just becomes a "who clicks faster" fight. There is no comboes or anything. You sit in the same spot, clicking away half blind. Might as well have a CPS Counter instead of pvp. I think the following were really good suggestions to prison:

  • Added new enchantment called McMMO Exp Upgrade where you will be able to gain more exp for McMMO.
  • Removed blindness enchant from Skyblock (Prison)
  • Completely reworked how Frozen, Confusion, Hunger, Slow and Wither work. We adjusted how long and when they will get activated during combat so they won’t be as overpowered and as often anymore
  • Remove slowness from pvp
  • Added a way to trade exp for enchantment tokens like in Factions
  • New items to enchant with custom enchantments. We’ve added axes, hoes, shovels, as well as fishing rods
  • Add decapitate to axes
  • Put cap on axes McMMO
 

kcin2

Iron Miner
on prison give the ability to put haste and higher efficiency/unbreaking levels on axes and shovels via /enchant cuz why not
 
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