Rhadagast
First Step
This server would greatly benefit from raising the KotH win rewards, but also adding a few corners to the Outposts. Right now, if by any luck enough people are bored, there will be a fight at KotH. But never because people care about the reward. During a KotH, every participant carries around at least 1.5mil worth of gear on him, usually much more, especially when u10 sets are in play, it's just not worth to them when the reward is a few emeralds and 25k (the koth reward very rarely values at more than 100k, which factions make in half an hour).
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On every other server I have played on, KotH is something big and something worth dying for. Nothing would be lost if the default reward would be raised to 1 legendary key. It adds exitement and something worth fighting for. It would also increase the sales of legendary keys as more are opened, talked about and bought out of bad luck with the free one.
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KotH outposts should also get a little rework that they deserve, and get some complexity with counterplay. Right now, especially with being able to go full invis with /d and invis pots, knocking someone off KotH isn't something that requires any skill or teamwork. This makes capping KotH inherently unfun and people just do it out of pure boredom. I have seen multiple KotH's lately just end with noone winning.
TL;DR - Raising the reward to 1 legendary key and making the outposts more complex would add fun, action and things to do, while also making people buy more god sets and legendary keys because there would actually be something to fight over.
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On every other server I have played on, KotH is something big and something worth dying for. Nothing would be lost if the default reward would be raised to 1 legendary key. It adds exitement and something worth fighting for. It would also increase the sales of legendary keys as more are opened, talked about and bought out of bad luck with the free one.
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KotH outposts should also get a little rework that they deserve, and get some complexity with counterplay. Right now, especially with being able to go full invis with /d and invis pots, knocking someone off KotH isn't something that requires any skill or teamwork. This makes capping KotH inherently unfun and people just do it out of pure boredom. I have seen multiple KotH's lately just end with noone winning.
TL;DR - Raising the reward to 1 legendary key and making the outposts more complex would add fun, action and things to do, while also making people buy more god sets and legendary keys because there would actually be something to fight over.