Sand Gen Buckets

Do you want sandg gen buckets

  • Yes

    Votes: 4 40.0%
  • No

    Votes: 6 60.0%

  • Total voters
    10

Asheey

Enderdragon Slayer
Staff member
Helper
That would probably be way too laggy
 

_PaniK

Zombie Killer
Sand gens would be as said, very laggy and crop hoppers I would enjoy but, it would be basically stealing another’s servers own personal idea that brought them to fame and I believe they shouldn’t be taken from that server.
 

Misunderstood

Stone Miner
I would like snapcraft to add Sand gen buckets there are cobblestone buckets already in the game.
-1 They're more catered to servers with much larger factions that need to have hundreds of chunks of sand walls (in length). In this server it's pretty inconsequential and you can build your own sand walls by hand.

And this is something else but what do you guys think about crop hoppers?
+1 It's a win/win idea for server owners and players. This is because players get a higher yield on their farms because of 100% efficiency and server owners increase the TPS, reducing server side lag.

That would probably be way too laggy
This statement is a bit vague considering there are 2 ideas here and lag could mean either Server side lag or Client side lag. Either way this is incorrect and you are spreading false information, and as a staff member people actually believe you. Gen buckets don't cause a noticeable amount of server side lag due to the way it works and I've never had an FPS drop while using them. Crop hoppers reduce Client and server side lag. Don't understand why staff are spreading false information around.
 

EpicAgentJ

Void Walker
-1 They're more catered to servers with much larger factions that need to have hundreds of chunks of sand walls (in length). In this server it's pretty inconsequential and you can build your own sand walls by hand.


+1 It's a win/win idea for server owners and players. This is because players get a higher yield on their farms because of 100% efficiency and server owners increase the TPS, reducing server side lag.


This statement is a bit vague considering there are 2 ideas here and lag could mean either Server side lag or Client side lag. Either way this is incorrect and you are spreading false information, and as a staff member people actually believe you. Gen buckets don't cause a noticeable amount of server side lag due to the way it works and I've never had an FPS drop while using them. Crop hoppers reduce Client and server side lag. Don't understand why staff are spreading false information around.

It would be way to laggy. Staff aren't spreading false information. Plus, I think having a cobble stone generator and a sand generator is fine.
 

Misunderstood

Stone Miner
It would be way to laggy. Staff aren't spreading false information. Plus, I think having a cobble stone generator and a sand generator is fine.
I don't understand why you're talking about cobble stone/sand generators. But... anyways it would not be very laggy at all and since we have two conflicting opinions I will explain to you why it would not be very laggy and you can try to debunk my ideas or at the very least try to explain why you think it would cause some lag.

Okay so if we're talking about server side lag, to determine weather a plugin will cause lag you need to answer a set of questions.
How often will the plugin be used?
And how much strain will each use cause the server?

The answer to the first question is very little, these gen buckets will cost money and will only be used when making a base. Since they'll cost a decent amount people will refrain from using them unnecessarily. It's kind of like obsidian but more expensive, why place it randomly? People don't often make new bases, and not everybody wants sand walls. And out of the people that fit both categories not everybody in those groups can afford them. Concluding that they will not be used very often.

The second question is a minuscule amount of server side lag. Have you ever used world edit before? Using it to do 255 blocks doesn't cause any strain on the server at all, everybody has used world edit excessively at a point and even then it doesn't cause that much lag. So the 255 blocks potentially placed isn't a big deal for the server.

So at the end of the day we have a plugin that is used very little and when used it causes a tiny amount of lag each time. Put together the plugin is not laggy. And another nail to the coffin being that many servers, smaller than Snapcraft use the plugin without any complaint or mention of lag.

@Ashie I'd be very interested in how you have come to your conclusion that the plugin would cause lag.
 

Asheey

Enderdragon Slayer
Staff member
Helper
@Ashie I'd be very interested in how you have come to your conclusion that the plugin would cause lag.
Unlike cobble, sand falls down. Having multiple people using sand gen that creates falling sand would cause lag.
Also idk how you imagined it being but if it was like the cobble gen then you can make infinite sand by just placing a torch or slab below.
 

CrenoxZ

Stone Miner
Since no one has brought this up yet i might as well, i know for a fact the reason u want sand gen buckets is for easy sand walls but if this idea goes through people will start making bases with like 10+ sand walls which are a pain up the ass to get through so i dont think this is really that good of an idea
 

Misunderstood

Stone Miner
Unlike cobble, sand falls down. Having multiple people using sand gen that creates falling sand would cause lag.
Also idk how you imagined it being but if it was like the cobble gen then you can make infinite sand by just placing a torch or slab below.
Your assertion is incorrect. You've made your assumption that the sand falls down but what you fail to realise is the difference in concept from cobble stone gen buckets. If you actually knew what you were talking about you'd know that that's not how the sand gen bucket related plugin works, it generates sand in a different order. Obviously IF you were right there would be some lag but still not noticeable. But unfortunately you are guilty of spreading around more false information again. This is because the sand does not fall from where the gen bucket is placed, the gen bucket is placed on the ground and the sand is generated, bottom upwards. This means there are no entities (Falling Sand), which has a greater affect on TPS than generating a few blocks does.

Also this means that you can't make a so called 'infinite sand generator'.
 
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EpicAgentJ

Void Walker
I don't understand why you're talking about cobble stone/sand generators. But... anyways it would not be very laggy at all and since we have two conflicting opinions I will explain to you why it would not be very laggy and you can try to debunk my ideas or at the very least try to explain why you think it would cause some lag.

Okay so if we're talking about server side lag, to determine weather a plugin will cause lag you need to answer a set of questions.
How often will the plugin be used?
And how much strain will each use cause the server?

The answer to the first question is very little, these gen buckets will cost money and will only be used when making a base. Since they'll cost a decent amount people will refrain from using them unnecessarily. It's kind of like obsidian but more expensive, why place it randomly? People don't often make new bases, and not everybody wants sand walls. And out of the people that fit both categories not everybody in those groups can afford them. Concluding that they will not be used very often.

The second question is a minuscule amount of server side lag. Have you ever used world edit before? Using it to do 255 blocks doesn't cause any strain on the server at all, everybody has used world edit excessively at a point and even then it doesn't cause that much lag. So the 255 blocks potentially placed isn't a big deal for the server.

So at the end of the day we have a plugin that is used very little and when used it causes a tiny amount of lag each time. Put together the plugin is not laggy. And another nail to the coffin being that many servers, smaller than Snapcraft use the plugin without any complaint or mention of lag.

@Ashie I'd be very interested in how you have come to your conclusion that the plugin would cause lag.

If you say not much people will use sand generators, then why do we need to add it in the first place?

From my computer, the server is not really laggy, but it is rare. I use Minecraft 1.12.2.
 

CrenoxZ

Stone Miner
Unlike cobble, sand falls down. Having multiple people using sand gen that creates falling sand would cause lag.
Also idk how you imagined it being but if it was like the cobble gen then you can make infinite sand by just placing a torch or slab below.
It wouldnt cause lag (read what misunderstood said) as well as it wouldn't create infinite sand if its added correctly where it has a max of 255 sand that can add per gen bucket or where it hits a block above it (once again read what misunderstood said)
 

CrenoxZ

Stone Miner
This statement is a bit vague considering there are 2 ideas here and lag could mean either Server side lag or Client side lag. Either way this is incorrect and you are spreading false information, and as a staff member people actually believe you. Gen buckets don't cause a noticeable amount of server side lag due to the way it works and I've never had an FPS drop while using them. Crop hoppers reduce Client and server side lag. Don't understand why staff are spreading false information around.
The staff arnt speading false infomation with the way they think the buckets would work (up to down) however with the way u suggested (down to up) will cause the same ammount of lag as cobble gen bucket.
 

_PaniK

Zombie Killer
If you say not much people will use sand generators, then why do we need to add it in the first place?

From my computer, the server is not really laggy, but it is rare. I use Minecraft 1.12.2.
Because due to the amount of players currently playing Factions at this time, they wouldn’t be used. If more players start to play if there was a reset however, more people = more playtime which increases how many people use them. Most of the people who play factions in my opinion are new and like to build before them being obliterated by other experienced players (I often like to refer them to this link when they are new: https://snapcraft.net/threads/20587/ ). Of course I would like to turn this around but, when players actually start to learn how to use them and what the purpose of them are for, they would use them.
 

CrenoxZ

Stone Miner
Because due to the amount of players currently playing Factions at this time, they wouldn’t be used. If more players start to play if there was a reset however, more people = more playtime which increases how many people use them. Most of the people who play factions in my opinion are new and like to build before them being obliterated by other experienced players (I often like to refer them to this link when they are new: https://snapcraft.net/threads/20587/ ). Of course I would like to turn this around but, when players actually start to learn how to use them and what the purpose of them are for, they would use them.
Firstly they would be used for when a faction wants to make a new base or add sand walls to there old one.

Secondly a reset is meant to happen to factions it wont be soon from what i am aware but there is one intended i assume by the end of the year.
 

_PaniK

Zombie Killer
Firstly they would be used for when a faction wants to make a new base or add sand walls to there old one.

Secondly a reset is meant to happen to factions it wont be soon from what i am aware but there is one intended i assume by the end of the year.
I never said I didn’t know how to use them as I’ve been playing factions since it became a gamemode and a reset is probably scheduled near the end of the year, yes cx
 

Misunderstood

Stone Miner
If you say not much people will use sand generators, then why do we need to add it in the first place?

From my computer, the server is not really laggy, but it is rare. I use Minecraft 1.12.2.
I said in my first post that I disagree with adding them. But sand generators are targeted at higher tier players who have the money to purchase them in the first place. Also your client doesn't affect server lag.

The staff arnt speading false infomation with the way they think the buckets would work (up to down) however with the way u suggested (down to up) will cause the same ammount of lag as cobble gen bucket.
They are spreading false information because the way they think gen buckets are false. I didn't suggest them to go bottom upwards, I stated that is simply how the already existing plugin works on every server I've sampled.

@Ashie and @GeorgiePieMC have spread around 3 pieces of false information notably:

1.) That this plugin would be "too laggy"- This is incorrect based on the way the plugin works as I've already stated above.

2.) Sand gen buckets generate sand from top to bottom - That is not how the plugin works.

3.) That it would be possible to create infinite sand generators - Another piece of incorrect information distributes by a staff member.

They may not have known they were wrong but the point I'm making is that if a staff member is unsure of how something works they should not make up false information or just guess something that's fairly unlikely.

I never said I didn’t know how to use them as I’ve been playing factions since it became a gamemode and a reset is probably scheduled near the end of the year, yes cx

The reset is not scheduled at the end of the year. According to this message:
46981e43e81f00ffa59fdc7541473370.png


Also it doesn't matter if you've been playing factions since it was a game mode, sand gen buckets have only been introduced in the last year widely. And you haven't been playing this server's factions.
 

Nitro

Iron Miner
I said in my first post that I disagree with adding them. But sand generators are targeted at higher tier players who have the money to purchase them in the first place. Also your client doesn't affect server lag.


They are spreading false information because the way they think gen buckets are false. I didn't suggest them to go bottom upwards, I stated that is simply how the already existing plugin works on every server I've sampled.

@Ashie and @GeorgiePieMC have spread around 3 pieces of false information notably:

1.) That this plugin would be "too laggy"- This is incorrect based on the way the plugin works as I've already stated above.

2.) Sand gen buckets generate sand from top to bottom - That is not how the plugin works.

3.) That it would be possible to create infinite sand generators - Another piece of incorrect information distributes by a staff member.

They may not have known they were wrong but the point I'm making is that if a staff member is unsure of how something works they should not make up false information or just guess something that's fairly unlikely.



The reset is not scheduled at the end of the year. According to this message:
46981e43e81f00ffa59fdc7541473370.png


Also it doesn't matter if you've been playing factions since it was a game mode, sand gen buckets have only been introduced in the last year widely. And you haven't been playing this server's factions.

This forum thread is related to the sand bucket gens, not towards bashing staff for 'spreading false information.' If they are going to be added, they will. If not, we have our reasons. Please stop personally bashing any staff, and stating what you believe their flaws and "fake information" is.

Thanks,

CallMeMrMeme.
 
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