With the prices being so high on the repair tokens (and rising) i cry a little giving almost 200M for a full 7 PV farm rotation, the maxed god pickaxe to be specific is impossible to maintain it from breaking (unless you dont mine with it, which is the only option realistically) in mines lower than Z..
I thought that a buff on the repairs would be nice but im not sure if a change on the repairs would be a positive change on the pvp..
From what iv been told enchants can not target specific items, for example an unbreaking enchant buff would be a good idea but this would affect every item with the unbreaking enchant also, not the pickaxe alone..
Some ideas that i had were:
1: Give us 1 random repair token per vote (along with the key ofc), higher chance for a high tier token would be nice.
2A: Repair tokens speficially for pickaxes (that have a rare chance to drop when breaking a block maybe?)
2B: 2 Tier V repair tokens(usable in every item and in pvp, give 500 durability each) to somehow combine in a Pickaxe Repair Token giving 1500 dura (usable only in a pickaxe). Iv seen similar mechanics in different servers/ The durability when using a repair token can go above the vanilla max anyways.
3: Able to buy Mining Repair Tokens with Tokens, the repair function itself on the smelting room is not an option:
My thinking process was to not make those changes so big that it would give an unfair advantage to the new players over to the old ones that have sacrificed much more time, effort and money but this will fix the real issue with the repair tokens costs i believe and will also work as a small "catch up" mechanic(in a positive way) for the people that start now and it wont affect pvp at all. I also tried to not make them as much game changing with the hope of them taking place as fast as possible and not in the next reset.
Dont take my words and my ideas literall, use it as food for thought and a bit of common sense, im sure there are better suggestions and ideas out there but i believe the Repair Tokens and Pickaxes are a real problem, but who knows.. Maybe im crazy.
I thought that a buff on the repairs would be nice but im not sure if a change on the repairs would be a positive change on the pvp..
From what iv been told enchants can not target specific items, for example an unbreaking enchant buff would be a good idea but this would affect every item with the unbreaking enchant also, not the pickaxe alone..
Some ideas that i had were:
1: Give us 1 random repair token per vote (along with the key ofc), higher chance for a high tier token would be nice.
2A: Repair tokens speficially for pickaxes (that have a rare chance to drop when breaking a block maybe?)
2B: 2 Tier V repair tokens(usable in every item and in pvp, give 500 durability each) to somehow combine in a Pickaxe Repair Token giving 1500 dura (usable only in a pickaxe). Iv seen similar mechanics in different servers/ The durability when using a repair token can go above the vanilla max anyways.
3: Able to buy Mining Repair Tokens with Tokens, the repair function itself on the smelting room is not an option:
My thinking process was to not make those changes so big that it would give an unfair advantage to the new players over to the old ones that have sacrificed much more time, effort and money but this will fix the real issue with the repair tokens costs i believe and will also work as a small "catch up" mechanic(in a positive way) for the people that start now and it wont affect pvp at all. I also tried to not make them as much game changing with the hope of them taking place as fast as possible and not in the next reset.
Dont take my words and my ideas literall, use it as food for thought and a bit of common sense, im sure there are better suggestions and ideas out there but i believe the Repair Tokens and Pickaxes are a real problem, but who knows.. Maybe im crazy.