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Custom Enchantments Rebalance

Discussion in 'News' started by Maarten, Sep 5, 2018.

By Maarten on Sep 5, 2018 at 3:51 PM
  1. Maarten

    Maarten Owner

    Messages:
    1,832
    iMaartennn
    Owner
    Custom Enchantments Rebalance

    Hello everyone,

    We’ve made some changes to the way custom enchantments work on both our Factions and Skyblock servers. The following changes have been made to both servers and we would also like to know if you feel that any of the following changes should also be added to our Prison server. If so, which ones would you like to see added?

    Factions
    • Removed Sharpness 6 from both axes and swords
    • Completely reworked how Frozen, Confusion, Hunger, Slow and Wither work. We adjusted how long and when they will get activated during combat so they won’t be as overpowered and as often anymore
    • Sentimental now works differently as well. You will get a 10% per level to keep an item, however, when you die, you will also lose a level (10%). For example, if you have an item with a 100% chance of keeping the item, after your death, you will only have a 90% chance to keep the same item
    Skyblock
    • Added a way to trade exp for enchantment tokens like in Factions
    • New items to enchant with custom enchantments. We’ve added axes, hoes, shovels, as well as fishing rods
    • Added new enchantment called McMMO Exp Upgrade where you will be able to gain more exp for McMMO.
    • Removed blindness enchant from Skyblock
    • Changed the way the Antidote enchantment works. For each level of Antidote you have, you’ll have a 25% of negating negative potion enchant effects.
    • Removed Sharpness 6 from both axes and swords
    • Removed Protection 6 from all armor
    • Completely reworked how Frozen, Confusion, Hunger, Slow and Wither work. We adjusted how long and when they will get activated during combat so they won’t be as overpowered and as often anymore
    • Sentimental now works differently as well. You will get a 10% per level to keep an item, however, when you die, you will also lose a level (10%). For example, if you have an item with a 100% chance of keeping the item, after your death, you will only have a 90% chance to keep the same item

    We have made all of the above changes with the hopes of a more balanced PvP experience on each server, as well as a better custom enchantment system for all. We look forward to your feedback to these changes, as well as to the question asked at the start of this post regarding these changes also being implemented onto Prison. As always, suggestions on what else we could change or add can be made in a comment to this post.
     
    • Like Like x 1

Comments

Discussion in 'News' started by Maarten, Sep 5, 2018.

    1. Ashie
      Ashie
      That’s amazing, well done! ^-^
    2. CasuallyAnnoying
    3. Average
      Average
      Great change to the custom enchants.
    4. BULLYDOGY
      BULLYDOGY
      Noice.

      Maybe add a command that makes you remove a Custom enchant of choice from your weapon and give a refund in tokens back based on the amount it took to make the enchant.

      I also have a question, when will ZombieV be updated?
    5. Maarten
      Maarten
      The first suggestion is currently not possible and would be hard to make fair because of the durability of items. I am truly hoping to have a ZombieV update this month.
    6. Wrys
      Wrys
      This a good update because there is finally a function for experience levels. They are pretty much useless to all of the old-timers. (Only useful for mending).
    7. EpicAgentJ
      EpicAgentJ
      I like this update, go Snapcraft!
    8. Jedz
    9. Bunny_Rabbits
      Bunny_Rabbits
      mcmmo custom enchant for rods and bows pls
    10. the77x7
      the77x7
      Looks great! (y)
    11. IntuitiveSoul
      IntuitiveSoul
      I approve of these changes even though I'm not much of a pvp'er. Sentimental was much too overpowered and it would be now a fairly balanced journey between new comers and long standing members. My only suggestion would either be the cost/reward for e tokens. Voting, key monsters and mobs drop a low amount of tokens over time; trading in game money and vanilla levels give what I would say a small amount of tokens; the reason why this could be considered a problem is that people who purchase tokens recieve alot more in comparison to someone grinding; I find it would be more balanced if either side was either lowered/raised. But if it was a standing problem in comparison to economy then I'd understand.
      Good work on this update anyhow.
    12. ToKsuicR
      ToKsuicR
      Great. Love every part of it.
    13. NotDyl
    14. CosmoLegend
      CosmoLegend

      I believe Prison was always meant to be a difficult server. That means no custom enchants, just vanilla PvP with McMMO. But now that we do have custom enchants, combining blindness, slowness, wither, confusion, makes PvP near impossible. It just becomes a "who clicks faster" fight. There is no comboes or anything. You sit in the same spot, clicking away half blind. Might as well have a CPS Counter instead of pvp. I think the following were really good suggestions to prison:

      • Added new enchantment called McMMO Exp Upgrade where you will be able to gain more exp for McMMO.
      • Removed blindness enchant from Skyblock (Prison)
      • Completely reworked how Frozen, Confusion, Hunger, Slow and Wither work. We adjusted how long and when they will get activated during combat so they won’t be as overpowered and as often anymore
      • Remove slowness from pvp
      • Added a way to trade exp for enchantment tokens like in Factions
      • New items to enchant with custom enchantments. We’ve added axes, hoes, shovels, as well as fishing rods
      • Add decapitate to axes
      • Put cap on axes McMMO
    15. Kcin2
      Kcin2
      on prison give the ability to put haste and higher efficiency/unbreaking levels on axes and shovels via /enchant cuz why not
      Last edited: Sep 8, 2018