Eclipse777
First Step
This is a list of some suggestions to factions that I think would be useful.
Suggestion1-I believe that there should be a /roam command. This allows for people to see what the best place to raid a base at is, since there can be boxes with different spawners. This would allow you to get there value from a raid, instead of just raiding a giant base for 1/4 of there value.
Suggestion2- There should be a core claim implemented. This would mean that only claims attached to that claim could have spawners. This means that you can't make a main base, and split value between that main, and some random underground chunk. In one of my seasons playing factions we had a faction move all there value to a random claim underground since we raided them too much.
Suggestion3- I think that a lower durability of obsidian should be implemented to factions. The current durability is 12. The main issue with this is that when trying to force raid a base(raid while a faction is online and defending) you need a anti patch, but a faction just placing a strait line of obsidian in the place your raiding means, that a good anti patch would not be able to break more than 30 pieces most likely. A faction of 2 or 3 online people could place faster than this. I suggest that the durability be nerfed to somewhere between 4-7.
Suggestion4- I think that some of the illegal cannons should be allowed. First, push nukes, push nukes are just a special type of nuke that will break a wall a bit farther apart and is better for tnt usage. Also I believe that reverse nukes/reverse hybrids should also be allowed. Reverse nukes can sometimes be needed for a certain raid, this means that not allowing them makes many more bases not raidable. Also reverse hybrids also may be needed for other special raids. They aren't very overpowered since they need a backboard, won't have an osrb, and have a decently hard time raiding sometimes.
Suggestion5- I think that you should be allowed more than 3 chunks of anti nuke walls. In my opinion most of the time anti nuke walls do not do much. Since most bases are at 255 the anti nuke walls will just be useless. Also, since there is no horizontal obsidian gens, it is much harder to make a ton of anti nuke walls. This means that if you want to make more it will take a lot of time of hand placing lines of obsidian.
Suggestion6- another suggestion is a buff to vote keys, uncommon keys, common keys, and the keygreed enchant. I think that the keygreed enchant is a good idea, but as of now it is almost useless. If you buff vote keys, mostly the money slips and maybe add a hostile spawner with a 1 percent chance. I think that buffing keygreed and common and uncommon keys would really be a way to change the economy some. As of now it is pretty much only cactus. If you had mining for keys that could give good loot and higher chances of better keys, it would make it that you could do something different than just printing cactus. Also an enchant for swords/axes that has a small chance to get keys from killing a mob. Since blazes were removed from f missions grinding has become less and less useful. This would help adding a new key based part to economy.
Suggestion7- I think that there should be new f missions again. The current f missions don't really do anything for you. If you want to get chunkbusters from f shop it is hard to get, enough especially early in the season. If you re add stuff like blaze and maybe add some keys you can buy, again would buff a new kind of economy and would have f mission stuff like silverfish spawners be worth it.
Suggestion8- Another suggestion is about chunkbusters and trench picks. I believe that chunkbusters are too hard to get. It is the really only good way for trenching a base, since you can't tnt trench until after grace. Since f missions are obscure and still would take too much time to get enough chunkbusters I think chunkbusters should be added to shop. The price could be between 50k-100k even though it should be on the lower end. Most bases are around 300-600 claims sometimes more, this means that at 50k a chunkbuster the lower end of bases still take 15million dollars to build. Also if trench picks were buffed to something like 7by7, you could increase the price too, as of know trench picks are pretty useless because of the size of bases and how little of an area they break.
Suggestion9- I think you should add a new rank above immortal. The rank could have another pv which would be really nice to have. Also, the rank could have a kit that is p5u4 with speed 2 boots. Possibly the new rank could be the only rank with /roam, although that would make a p2w aspect a lot worse. It could have other buffs like /fix to 18 hours and /fix all to 6 days. I think that a lot of little things like maybe a custom enchant bundle every few days that's just 1 of each custom enchant varity. You could call it God rank, although that could cause conflict. You could even have a daily /invis command that will make you invisible for 10 minutes.
Suggestion10- This suggestion is pretty simple, I think the maps should be shorter. Most factions maps are usually between 1month-2months long. This would help keep the playerbase since if you did not get a corner you would not need to wait 6 months if you wanted one, since corners are really important. It would also help keep the server fresh, you could still wait every 2 wipes or so to add a new map, but as long as you either added a few new things or just some stuff to spice it up, people would play a lot more. I notice that in the first few weeks factions has a ton of people, but later on it dies down a lot.
Suggestion11- Wilderness fly/ flying in enemy territory. I believe that you should be able to fly in the wilderness or in enemy territory because there is no longer wither raiding. This would make it nice for traveling around the map, and you could have it disabled on wipe. You could have it disable when an enemy is near like always, so that you couldn't attack while flying.
Sorry for the giant post, I just wanted to get my ideas out there incase any of them would be considered.
Thank you for reading.
Suggestion1-I believe that there should be a /roam command. This allows for people to see what the best place to raid a base at is, since there can be boxes with different spawners. This would allow you to get there value from a raid, instead of just raiding a giant base for 1/4 of there value.
Suggestion2- There should be a core claim implemented. This would mean that only claims attached to that claim could have spawners. This means that you can't make a main base, and split value between that main, and some random underground chunk. In one of my seasons playing factions we had a faction move all there value to a random claim underground since we raided them too much.
Suggestion3- I think that a lower durability of obsidian should be implemented to factions. The current durability is 12. The main issue with this is that when trying to force raid a base(raid while a faction is online and defending) you need a anti patch, but a faction just placing a strait line of obsidian in the place your raiding means, that a good anti patch would not be able to break more than 30 pieces most likely. A faction of 2 or 3 online people could place faster than this. I suggest that the durability be nerfed to somewhere between 4-7.
Suggestion4- I think that some of the illegal cannons should be allowed. First, push nukes, push nukes are just a special type of nuke that will break a wall a bit farther apart and is better for tnt usage. Also I believe that reverse nukes/reverse hybrids should also be allowed. Reverse nukes can sometimes be needed for a certain raid, this means that not allowing them makes many more bases not raidable. Also reverse hybrids also may be needed for other special raids. They aren't very overpowered since they need a backboard, won't have an osrb, and have a decently hard time raiding sometimes.
Suggestion5- I think that you should be allowed more than 3 chunks of anti nuke walls. In my opinion most of the time anti nuke walls do not do much. Since most bases are at 255 the anti nuke walls will just be useless. Also, since there is no horizontal obsidian gens, it is much harder to make a ton of anti nuke walls. This means that if you want to make more it will take a lot of time of hand placing lines of obsidian.
Suggestion6- another suggestion is a buff to vote keys, uncommon keys, common keys, and the keygreed enchant. I think that the keygreed enchant is a good idea, but as of now it is almost useless. If you buff vote keys, mostly the money slips and maybe add a hostile spawner with a 1 percent chance. I think that buffing keygreed and common and uncommon keys would really be a way to change the economy some. As of now it is pretty much only cactus. If you had mining for keys that could give good loot and higher chances of better keys, it would make it that you could do something different than just printing cactus. Also an enchant for swords/axes that has a small chance to get keys from killing a mob. Since blazes were removed from f missions grinding has become less and less useful. This would help adding a new key based part to economy.
Suggestion7- I think that there should be new f missions again. The current f missions don't really do anything for you. If you want to get chunkbusters from f shop it is hard to get, enough especially early in the season. If you re add stuff like blaze and maybe add some keys you can buy, again would buff a new kind of economy and would have f mission stuff like silverfish spawners be worth it.
Suggestion8- Another suggestion is about chunkbusters and trench picks. I believe that chunkbusters are too hard to get. It is the really only good way for trenching a base, since you can't tnt trench until after grace. Since f missions are obscure and still would take too much time to get enough chunkbusters I think chunkbusters should be added to shop. The price could be between 50k-100k even though it should be on the lower end. Most bases are around 300-600 claims sometimes more, this means that at 50k a chunkbuster the lower end of bases still take 15million dollars to build. Also if trench picks were buffed to something like 7by7, you could increase the price too, as of know trench picks are pretty useless because of the size of bases and how little of an area they break.
Suggestion9- I think you should add a new rank above immortal. The rank could have another pv which would be really nice to have. Also, the rank could have a kit that is p5u4 with speed 2 boots. Possibly the new rank could be the only rank with /roam, although that would make a p2w aspect a lot worse. It could have other buffs like /fix to 18 hours and /fix all to 6 days. I think that a lot of little things like maybe a custom enchant bundle every few days that's just 1 of each custom enchant varity. You could call it God rank, although that could cause conflict. You could even have a daily /invis command that will make you invisible for 10 minutes.
Suggestion10- This suggestion is pretty simple, I think the maps should be shorter. Most factions maps are usually between 1month-2months long. This would help keep the playerbase since if you did not get a corner you would not need to wait 6 months if you wanted one, since corners are really important. It would also help keep the server fresh, you could still wait every 2 wipes or so to add a new map, but as long as you either added a few new things or just some stuff to spice it up, people would play a lot more. I notice that in the first few weeks factions has a ton of people, but later on it dies down a lot.
Suggestion11- Wilderness fly/ flying in enemy territory. I believe that you should be able to fly in the wilderness or in enemy territory because there is no longer wither raiding. This would make it nice for traveling around the map, and you could have it disabled on wipe. You could have it disable when an enemy is near like always, so that you couldn't attack while flying.
Sorry for the giant post, I just wanted to get my ideas out there incase any of them would be considered.
Thank you for reading.