EchoEMG
First Step
"Creative", a word used both as an adjective to show ingenuity and a lesser-known noun that is blatantly put on this server. Snapcraft's Creative server indeed is a strange one.
It allows non-ranked people to have two plots, yet these plots are comparatively small to Snapcraft's competitors. Yes, the server needs to make money via ranks, but having such small plots may seem like an insult to a new player. If plots don't increase, then the number of acquirable ones must. This would allow players to feel like their builds are not be constricted, thus let them build better and more often. Having more plots would also help attract new players to the server.
However, the actual building is lackluster compared to Snapcraft's competitors. For some reason, all redstone usage is doled out thinly after voting for this server, which is outrageous in its own regard, since servers should EARN their votes, not force their players through a gauntlet of extracting their independence. To fix this, maybe the staff should raise the prize of the vote, but not have it disrupt basic principles of this game. This would both encourage voting and allow players to have more unrestricted building and playing, or otherwise known as fun.
In addition, Creative is too touchy about items. The system deletes most non-building items, which is just random and pointless. If you decide to color some leather boots and name them, you might delete them just by moving them in your inventory. This queer restriction is only backed by the argument of, "It'll stop hacked items". However, that's completely irrelevant as this is a Creative server, where you are in Creative mode, so having god items wouldn't matter. However, I must cede at kill potions, which means all splash potions must remain blocked. Although, regular potions (that you hold in your hand and can only apply to yourself) would add convenience for, an example being able to see in dark places, the players in their oppressed building environment.
It is for these reasons that I urge management to make some changes to the Creative server, while your high vote count still lasts.
It allows non-ranked people to have two plots, yet these plots are comparatively small to Snapcraft's competitors. Yes, the server needs to make money via ranks, but having such small plots may seem like an insult to a new player. If plots don't increase, then the number of acquirable ones must. This would allow players to feel like their builds are not be constricted, thus let them build better and more often. Having more plots would also help attract new players to the server.
However, the actual building is lackluster compared to Snapcraft's competitors. For some reason, all redstone usage is doled out thinly after voting for this server, which is outrageous in its own regard, since servers should EARN their votes, not force their players through a gauntlet of extracting their independence. To fix this, maybe the staff should raise the prize of the vote, but not have it disrupt basic principles of this game. This would both encourage voting and allow players to have more unrestricted building and playing, or otherwise known as fun.
In addition, Creative is too touchy about items. The system deletes most non-building items, which is just random and pointless. If you decide to color some leather boots and name them, you might delete them just by moving them in your inventory. This queer restriction is only backed by the argument of, "It'll stop hacked items". However, that's completely irrelevant as this is a Creative server, where you are in Creative mode, so having god items wouldn't matter. However, I must cede at kill potions, which means all splash potions must remain blocked. Although, regular potions (that you hold in your hand and can only apply to yourself) would add convenience for, an example being able to see in dark places, the players in their oppressed building environment.
It is for these reasons that I urge management to make some changes to the Creative server, while your high vote count still lasts.