Kitpvp Xp

iPolooo

Zombie Killer
On kitpvp, recently bottles of enchanting have stopped working. Now we buy XP straight from the shop. I was wondering if bottles are going to be coming back. Buying XP from the shop is much more expensive. Also you can save up bottles. Also, a little extra to this thread. Is the lava room going to be coming back?
MangoPvP_
 

Vicky

Obsidian Miner
I honestly don't like the new XP system at all. When you combat log (lag and "spamming"), your XP is gone. Which is personally my main problem with the XP. But what I hear is that people take your XP. Maybe get a private room for it?
 

Cookie

Diamond Miner
I honestly don't like the new XP system at all. When you combat log (lag and "spamming"), your XP is gone. Which is personally my main problem with the XP. But what I hear is that people take your XP. Maybe get a private room for it?
Correct me if I'm mistaken, but I believe it was the same for the old system. If you combat log, you lose your XP. Also, I don't really see how making a room Is going to work out. If a few people needed to get XP at the same time, they'll both be stuck in the room, and well... It'll take us back to the problem we began with - People stealing XP. And if we were to make an individual room for the each person, well... Kitpvp has grown quite a bit. The amount of people on nowadays are incredible. So obviously the rooms wouldn't work inside the map, and instead will end up being taken out of the map, where that one person will find a way to get out of the room and into the real world, where more problems will arise, blah blah blah. But maybe I'm not getting a proper understanding of your idea. Could you possibly elaborate?

I personally like the new system because I feel as though it makes it easier to get XP. Some may argue, that you can save up bottles but you can also save up this magical thing known as money, and buy XP when you need to. That's just my opinion...

Also, I don't think the lava room is coming back. I think there was something wrong with it that allowed players to break blocks. Not sure though.
 

ShaunSkats

Banned
The reason why you don't lose XP when you die is because you don't have a "Respawn" screen when you die. Instead, it just tps you to spawn and gives a title saying who killed you. If you were to combat log while having some xp on you, it will take you to the "Respawn" screen, which makes you loose your xp. This has nothing to do with the new way to get XP.
Now about the new way to gain XP, I think it is fair, for since every lvl 30 enchant only takes you down to lvl 27. Before they had this new system, about $140 could take you to from lvl 27 to lvl 30. Now it takes a little more, around $200. I think the only reason they did this was to prevent too many players from getting diamond armor.
 

Vicky

Obsidian Miner
Correct me if I'm mistaken, but I believe it was the same for the old system. If you combat log, you lose your XP. Also, I don't really see how making a room Is going to work out. If a few people needed to get XP at the same time, they'll both be stuck in the room, and well... It'll take us back to the problem we began with - People stealing XP. And if we were to make an individual room for the each person, well... Kitpvp has grown quite a bit. The amount of people on nowadays are incredible. So obviously the rooms wouldn't work inside the map, and instead will end up being taken out of the map, where that one person will find a way to get out of the room and into the real world, where more problems will arise, blah blah blah. But maybe I'm not getting a proper understanding of your idea. Could you possibly elaborate?

I personally like the new system because I feel as though it makes it easier to get XP. Some may argue, that you can save up bottles but you can also save up this magical thing known as money, and buy XP when you need to. That's just my opinion...

Also, I don't think the lava room is coming back. I think there was something wrong with it that allowed players to break blocks. Not sure though.
Though, I wasn't sure about the rooms, I mainly mean voting and getting xp. You would save up the bottles, instead of getting it straight to you. I am sure most people only use XP bottles when enchanting, so I am not so sure why you would PvP with levels (before). Though, I agree about the rooms, for me, personally, I never had trouble with people taking XP.
 

Vicky

Obsidian Miner
The reason why you don't lose XP when you die is because you don't have a "Respawn" screen when you die. Instead, it just tps you to spawn and gives a title saying who killed you. If you were to combat log while having some xp on you, it will take you to the "Respawn" screen, which makes you loose your xp. This has nothing to do with the new way to get XP.
Now about the new way to gain XP, I think it is fair, for since every lvl 30 enchant only takes you down to lvl 27. Before they had this new system, about $140 could take you to from lvl 27 to lvl 30. Now it takes a little more, around $200. I think the only reason they did this was to prevent too many players from getting diamond armor.
True, losing xp is not because of the new xp system, the only think I do not like as much is the xp voting gives you. I am fine with how much it is worth, losing it when combat log, etc, it is just how you save and receive xp by voting, though before you just had bottles. I honestly just liked having bottles, but hey. Probably just have to live with it.
 

Cookie

Diamond Miner
You would save up the bottles, instead of getting it straight to you. I am sure most people only use XP bottles when enchanting, so I am not so sure why you would PvP with levels (before).
What do you mean, when you say before? Like, the old kitpvp or the old system? If you're talking about the old system, it was the same concept. You only lose XP when combat logging. Also, with 1.8 most of us have to Pvp with levels. Since 1.8 has a new enchanting system, it's difficult not to PvP wth levels. When enchanting something at level 30, you only lose 3 levels, therefore leaving you with 27. Unless you waste all those levels on something else, you're stuck with them.

The bottles worked well for the old kitpvp, since we used 1.7. If the enchanting system didn't change, I would understand why you would prefer bottles over straight given out XP.

EDIT: Oh. Didn't see that other comment heh.
 
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