Partially Accepted Survival suggestions

Asheey

Mod
Staff member
Mod
(some might already be a suggestion but anyway)

Make dungeons harder to complete
if there'll be dungeons in the next reset, make them harder to complete. Now you can basically just run through them and just kill the boss in 10 seconds.

- Possibly make so you have to kill a certain amount of mobs per area in order to proceed further in the dungeons.
- Make the loot from the end bosses better. Right now it's not worth doing any dungeons cause you'll most likely end up getting 1000 enchant tokens or $7500

Jobs
Similar to skyblock jobs, just more challenging and survival based.

Fix hunger saturation
Right now, as soon as you take the slightest bit of damage you have to eat, and it's quite annoying.

Remove the cooldown for opening keys
It's just annoying and takes forever to open.

Fix the following commands:

/recipe
- "Feature not supported on the current server version"
[item] - Been disabled for quite some time now
[inv] - Same as above
/exp - Make it accessable to non-ranks, it makes no sense to have it as a rank perk

Suggested commands:

/hat
- It's just a fun thing to have
/pet - Similar to parkour but you have to purchase them somewhere
/marry - Cause why not


The captain quest: Sail
This quest is super fun and would be a good feature as a weekly challenge or something. Every week there's something new to do for everyone so it never ends up being super easy and you get a good reward after finishing it.
It's just sad seeing such a fun thing going to waste.

The Island Spirit
The boss everyone forgot about, make it similar to the bosses on Faction where they spawn every once in a while and make it harder to kill.

Spawn quests
Such a good add-on, but needs some fixing if they are still a thing for survival reset.
- You can buy all the things needed for the quest via /shop
- Some are a bit buggy or simply too easy to finish

Sell chests/wands
Just like the ones on skyblock and factions, makes selling so much easier and faster.

Upgradable spawners
Instead of having 500 spawners in one chunk, you could upgrade 1 spawner to example max lvl 10 which makes the spawner spawn more mobs but not as many spawners would be needed in one area

Collection chests/Chunk collectors
Instead of having items drop onto the ground or into hoppers, they travel into chests instead of laying on the floor causing tps to drop.

Bal top - or similar
A top 3-5 list of people who earned the most money that week/month. (not overall bal cause then the same people would win)

Worldedit
A very limited worldedit for Ultra ranks. You can only world edit like 100-200 blocks at the time and you have to pay an amount each use depending on the blocks and just like /gmc, you can't mine the worldedited blocks. This would help people who wants to build bigger structures.

/kit starter
A kit with some basic things for the newer people. Like tools, some food, wood etc.


Let me know what you think or if you have your own suggestions ^-^
 

BumBuDumDum

Admin
Staff member
Admin
Jobs
Similar to skyblock jobs, just more challenging and survival based.
- Agree, they should also be heavily nerfed in comparison to skyblock

/exp - Make it accessable to non-ranks, it makes no sense to have it as a rank perk
- Don't see why it's needed, what do you even use it for? o.o

Add /trails from creative

Upgradable spawners
Instead of having 500 spawners in one chunk, you could upgrade 1 spawner to example max lvl 10 which makes the spawner spawn more mobs but not as many spawners would be needed in one area
- Sounds good, we can stack spawners though, so don't see a need to have different plugins that do essentially the same thing

Buff the amount of /lvl experience you get from mobs on survival. It's really really low
 

Firefoxking4

Iron Miner
Also I'd like to add, have bigger sponges so you don't just have millions of sponges all over your land.

+1
 
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