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Factions Sethome Rework

Discussion in 'Factions' started by Zeytuh, Sep 5, 2018.

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  1. Zeytuh

    Zeytuh First Step

    Messages:
    3
    So at the beginning of reset setting a home in enemy territory’s weren’t allowed, or they would just get deleted, I feel that should make a comeback but have a rework to it, such as a timer on when ur home gets deleted in an enemy claim. Like ur allowed to have a home in enemy territory for up to like 12hours and then it gets cleared. I feel this would be a cool idea to bring back, but rework it. Also a command which enemy’s all factions that gets created, would be nice, I notice some players leave a faction, or disband there’s and recreate one just to bypass all the commands they can’t do when enemied.

    Sincerely ~ Zeytuh
     
    #1 Zeytuh, Sep 5, 2018
    Last edited: Sep 5, 2018
    • Agree Agree x 2
  2. Average

    Average Gold Miner

    Messages:
    147
    DaddyAverage
    Factions Immortal
    I think you shouldn't be able to sethome in enemy territory but if an enemy faction was to claim a chunk and your home was in the claim then it should be deleted after 12 hours.
     
    • Agree Agree x 3
  3. the77x7

    the77x7 Mod

    Messages:
    624
    The77x7
    Helper
    Both of these are interesting ideas.
     
  4. REKTLEL

    REKTLEL Stone Miner

    Messages:
    40
    REKTLEL
    Factions Faithful
    Yes this should be added, having to set a public warp to tp into a base pretty much says “pay to raid” and allows anyone to steal your raid. I agree with the second idea too. Having to constantly manually enemy all the factions is a pain
     
  5. EpicAgentJ

    EpicAgentJ Void Walker

    Messages:
    1,200
    EpicAgentJ
    Survival VIP+
    I think not being allowed to make a home in enemy territory is a great idea. It makes the game fair. Like when you look for a base instead of setting a home in an enemy base.
     
  6. Jakeee

    Jakeee Skeleton Slayer

    Messages:
    474
    Jakeee
    That makes no sense at all
     
  7. EpicAgentJ

    EpicAgentJ Void Walker

    Messages:
    1,200
    EpicAgentJ
    Survival VIP+
    Setting a home in an enemy territory shouldn't be allowed.
     
  8. Collie1121

    Collie1121 Zombie Killer

    Messages:
    234
    SirSmellAlot
    Skyblock Eagle
    Allowing sethomes into someone's territory would end up just with spawnkilling. Why not setting a home outside the claim and raid your way in? Just as factions should be..?
     
  9. Ashie

    Ashie Creeper Hugger

    Messages:
    2,781
    Teashops
    Only 10% of the players knows how to properly raid
     
  10. Wrys

    Wrys Helper

    Messages:
    230
    Wrys
    This reminds me of when my school made the change for freshman to take half geometry and half algebra because my class complained of it being too difficult. A bunch of snowflakes...
     
  11. Collie1121

    Collie1121 Zombie Killer

    Messages:
    234
    SirSmellAlot
    Skyblock Eagle
    There are plenty of tutorials on YouTube of how raiding works. It's just the lack of effort people want to invest into their raid. It's basically the lazyness why people want to be able to /sethome in enemy territory. So they won't have to be able to re-raid a base whenever they died and the defenders blocked off the hole they came through. If they managed to get in once. Why not being able to get in twice?
    Whenever you get into a base that's on scale from 1 to 10 a 7 or higher in defense, then it shouldn't be too hard to find the same spot to Re-raid it again since it's a weak spot now.