I read through some of the other suggestions, and I'm just tossing a few out of my own. Boss stealing is no fun. Playing with a wooden sword solo in easy rounds 1-9, only to have a couple of people join with prot 6 and a legendary sword in the late 9th round, kill the boss and immediately leave is not fair to new players.
One of the first suggestions I have is private party lobbies. Don't allow solo's if you don't want, because it would make it too easy to farm. Allow groups of 2-3+
Next idea: don't allow joins after round 5. I mean, is there really any reason why a player should be allowed to /spawn and then join the game? If you want to have a party playing, wait for the whole group to get there, then start. I don't think there's much purpose in allowing players to join in the 49th round. You could also just make joining disabled for the 5 rounds prior to the boss fights. This would lower the incentive to steal
Last idea: Give boss loot to every player who has been in the game for at least 5 rounds (raising minimum as boss # goes up, ie 25 rounds for 50th boss)
Any other suggestions appreciated
One of the first suggestions I have is private party lobbies. Don't allow solo's if you don't want, because it would make it too easy to farm. Allow groups of 2-3+
Next idea: don't allow joins after round 5. I mean, is there really any reason why a player should be allowed to /spawn and then join the game? If you want to have a party playing, wait for the whole group to get there, then start. I don't think there's much purpose in allowing players to join in the 49th round. You could also just make joining disabled for the 5 rounds prior to the boss fights. This would lower the incentive to steal
Last idea: Give boss loot to every player who has been in the game for at least 5 rounds (raising minimum as boss # goes up, ie 25 rounds for 50th boss)
Any other suggestions appreciated