Profiting from iron golems is completely useless and inferior to cactus farms
I even did a little working out for you:
Buy 1 Iron Golem Spawner £5,000,000 ( Shop Price)
Profit Per day with 1x sell wand 32724 x 3 (It Fills 3 Double chests per 24 hours)
This means it would take 50.9310190278 Days to pay off that Iron Golem Spawner
If I wanted to make 10million a day from Iron Golem Spawners
I would need 101.862038056 Iron Golem Spawners which would cost £509,310,190.278
The reason I think this should be changed is because factions should be High Risk High Reward, with cactus farms you risk nothing nearly and so with Iron Golems you have something to risk which makes u play more to defend your base. Please if you have any suggestions on how this could work then write them below.
Maybe even sell Iron for 10x the amount so it works at a factor for 5:1 not 50:1
(Just for clarification this includes all the faction upgrades for spawning Production)
Edit: Maybe if you can make it so iron golems drop iron blocks instead of iron?
I even did a little working out for you:
Buy 1 Iron Golem Spawner £5,000,000 ( Shop Price)
Profit Per day with 1x sell wand 32724 x 3 (It Fills 3 Double chests per 24 hours)
This means it would take 50.9310190278 Days to pay off that Iron Golem Spawner
If I wanted to make 10million a day from Iron Golem Spawners
I would need 101.862038056 Iron Golem Spawners which would cost £509,310,190.278
The reason I think this should be changed is because factions should be High Risk High Reward, with cactus farms you risk nothing nearly and so with Iron Golems you have something to risk which makes u play more to defend your base. Please if you have any suggestions on how this could work then write them below.
Maybe even sell Iron for 10x the amount so it works at a factor for 5:1 not 50:1
(Just for clarification this includes all the faction upgrades for spawning Production)
Edit: Maybe if you can make it so iron golems drop iron blocks instead of iron?
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