Minecraft Username:
Suggestion's Title
Suggestion Details
How could this idea help improve Snapcraft?
the current state of factions is terrible in so many ways, I can't even express it. short shields, unplayable PVP (bad kb, bad pots, bad enchants on armor), and so on and so on. In this thread I will be listing all the issues I can get off top of my head as I haven't played the server in a few good months, with possible solutions that fit well overall.
let's start with the staff team as it's one of the biggest issues I had back when I was playing. no hate towards anyone, I'm not blaming anyone but the former owner of Snapcraft.
factions is a complicated gamemode, to staff well on it, you HAVE to know how to play the gamemode yourself. you need to be able to understand PVP, raids, cannons (to some extent - you don't have to be a cannon builder, but u have to understand the basics of how they work and tell if something's off). unfortunately, the current staff team including those who resigned weren't fully familiar with how everything works which led to long pointless arguments between the players and the staff team and opened a window to multiple abuses of the rules and unfair gameplay. not to mention that staff players ARE ALLOWED TO PLAY FOR A FACTION. it doesn't matter how good of a staff member u are, you have to not play for any faction on a server you staff on as u simply just can't do both! new owners, please don't let staff members play, it created problems in the past (mods being parts of duping factions which led people to believe they weren't duping, mods ignoring their cheating fac members because, well, same faction, etc. you know where I'm going with this). I would also like to mention that it's kind of weird if a moderator plays for a faction, their job is to spectate players.. what if they spec me and see me setting up on their base? just weird, don't let staff play or have them resign for the season if they wish to play. recruit a good, dedicated staff team for factions who knows what they're doing, and don't let them play. it's simple.
PVP:
there's not much to say about PVP. remove mcmmo, fix pots, increase gapple cooldown to 5 mins, get rid of annoying pointless pots only keep str, speed, and fire res, and remove most custom enchants especially the ones who mess with your movement. add a Perma str enchant, make sets easier to obtain/harder to break, allow unlimited fixes on sets using /fix + /fix all with a rank (no cooldown on /fix, super short cooldown on /fixall) + add a sign of /fix all for a price of 10-100k, depends on how rich the eco is. It shouldn't be expensive tho. You only want basic enchants for enhanced gameplay, chasing a dude during a raid and getting slowed from hitting them is just annoying and makes defending so easy it's a joke.
raiding:
not much to say here either, I believe most of the rules are fine except for the stupid no pseudo nuking rule, not sure why it's even there as it's a worse version of nuking that is allowed. I wanna say fix cannons but I've heard Maarten already purchased a Wine jar license before he sold the server so as long as wine is setup correctly, cannoning and raiding should be fine. tps needs a fix. throwable ceggs need to be easier to obtain rn it's really hard to get them, so is raiding in general it's too hard and expensive to get tnt but ill elaborate on that on the economy part which comes next
economy:
I really hate the economy on snapcraft. you don't make enough money per hour of grinding, and you barely make anything it's a joke, so if u want to make money u have to grind for like 8 hours + a day as a full faction. breaking news: hitting mobs for 8+ hours a day isn't fun, you will get burnt out fast cause at the end of the day it's a game, you wanna have fun this isn't a job! make money easy to gain, get rid of the stupid enchant system where u gamble 30 mins of grind to get a book you don't want, let us choose the books we want + make it easier to get the exp needed. as for the caves - replace it with the usual end style PVP area, where u hit silverfish and can only sell it outside, grinding sets can be done at silverfish I think PVP should be the meta economy, but sugarcane should be able to provide enough money for the rest of tnt if u choose to do cane, and u should also be able to obtain sets through cane/hitting blazes at base, the point is u need to be able to make sets + money through PVP and just sitting at base, PVP just needs to be like 30-40 % better than grinding at base to make the risk worth it. the richer everyone is, the less scared they are to lose their stuff which eventually leads to more PVP, raids, and just a fun fluid gameplay because you're not scared of losing your sets, but if u lose a teamfight u will probably lose the KOTH or be forced to go back to grinding cane again.
STOW:
its gonna be a short one. calculate how long it should take to run to a corner with pearls, and disable flight for that duration of time. the introduction of faction bundles: let's assume snapcraft resets today. you get a full faction to play (i believe it's 10 players rn) and u get 5k each. in other words, you can't do anything. in the current eco, I'd give each faction at least 5mil, maybe some temp ranks but that's up to the owner's business model, but the point is u need to be able to do SOMETHING. rn, if u start a faction of nonranks the only thing u can do is go to the public grinder and hit sheeps. it's embarrassing.
gameplay:
faction member limit - the limit should be reduced to 5. snapcraft is nowhere NEAR popular/has good enough staff to fully host a 10 man map, forget about it. the member limit should be 5 with an actual working faction roster plugin for a change.
events - add an LMS event that runs automatically every Xm/h/s, I don't care as long as it's consistent and just fun to play. we also need a raid event.
economy (again) - introduction of raiding outpost (during grace period too) - in short, a faction claims the outpost and has to defend it for an X amount of time, if they do it properly they get a reward (usually in the form of sets and money), if they get raided the faction who raided them gets the reward and now have to defend the raiding outpost when it opens again.
-add raid timers
that's it for this thread, when we get a confirmation from the staff team that a new reset is planned and being worked on I'll log on to the server and see if I missed anything, if I did I will make a new thread with the things I forgot to add.
Betterping
Suggestion's Title
Factions MUST HAVE changes
Suggestion Details
factions is terrible, this is how u make it good
How could this idea help improve Snapcraft?
the server will be playable
going to be a long thread.
the current state of factions is terrible in so many ways, I can't even express it. short shields, unplayable PVP (bad kb, bad pots, bad enchants on armor), and so on and so on. In this thread I will be listing all the issues I can get off top of my head as I haven't played the server in a few good months, with possible solutions that fit well overall.
let's start with the staff team as it's one of the biggest issues I had back when I was playing. no hate towards anyone, I'm not blaming anyone but the former owner of Snapcraft.
factions is a complicated gamemode, to staff well on it, you HAVE to know how to play the gamemode yourself. you need to be able to understand PVP, raids, cannons (to some extent - you don't have to be a cannon builder, but u have to understand the basics of how they work and tell if something's off). unfortunately, the current staff team including those who resigned weren't fully familiar with how everything works which led to long pointless arguments between the players and the staff team and opened a window to multiple abuses of the rules and unfair gameplay. not to mention that staff players ARE ALLOWED TO PLAY FOR A FACTION. it doesn't matter how good of a staff member u are, you have to not play for any faction on a server you staff on as u simply just can't do both! new owners, please don't let staff members play, it created problems in the past (mods being parts of duping factions which led people to believe they weren't duping, mods ignoring their cheating fac members because, well, same faction, etc. you know where I'm going with this). I would also like to mention that it's kind of weird if a moderator plays for a faction, their job is to spectate players.. what if they spec me and see me setting up on their base? just weird, don't let staff play or have them resign for the season if they wish to play. recruit a good, dedicated staff team for factions who knows what they're doing, and don't let them play. it's simple.
PVP:
there's not much to say about PVP. remove mcmmo, fix pots, increase gapple cooldown to 5 mins, get rid of annoying pointless pots only keep str, speed, and fire res, and remove most custom enchants especially the ones who mess with your movement. add a Perma str enchant, make sets easier to obtain/harder to break, allow unlimited fixes on sets using /fix + /fix all with a rank (no cooldown on /fix, super short cooldown on /fixall) + add a sign of /fix all for a price of 10-100k, depends on how rich the eco is. It shouldn't be expensive tho. You only want basic enchants for enhanced gameplay, chasing a dude during a raid and getting slowed from hitting them is just annoying and makes defending so easy it's a joke.
raiding:
not much to say here either, I believe most of the rules are fine except for the stupid no pseudo nuking rule, not sure why it's even there as it's a worse version of nuking that is allowed. I wanna say fix cannons but I've heard Maarten already purchased a Wine jar license before he sold the server so as long as wine is setup correctly, cannoning and raiding should be fine. tps needs a fix. throwable ceggs need to be easier to obtain rn it's really hard to get them, so is raiding in general it's too hard and expensive to get tnt but ill elaborate on that on the economy part which comes next
economy:
I really hate the economy on snapcraft. you don't make enough money per hour of grinding, and you barely make anything it's a joke, so if u want to make money u have to grind for like 8 hours + a day as a full faction. breaking news: hitting mobs for 8+ hours a day isn't fun, you will get burnt out fast cause at the end of the day it's a game, you wanna have fun this isn't a job! make money easy to gain, get rid of the stupid enchant system where u gamble 30 mins of grind to get a book you don't want, let us choose the books we want + make it easier to get the exp needed. as for the caves - replace it with the usual end style PVP area, where u hit silverfish and can only sell it outside, grinding sets can be done at silverfish I think PVP should be the meta economy, but sugarcane should be able to provide enough money for the rest of tnt if u choose to do cane, and u should also be able to obtain sets through cane/hitting blazes at base, the point is u need to be able to make sets + money through PVP and just sitting at base, PVP just needs to be like 30-40 % better than grinding at base to make the risk worth it. the richer everyone is, the less scared they are to lose their stuff which eventually leads to more PVP, raids, and just a fun fluid gameplay because you're not scared of losing your sets, but if u lose a teamfight u will probably lose the KOTH or be forced to go back to grinding cane again.
STOW:
its gonna be a short one. calculate how long it should take to run to a corner with pearls, and disable flight for that duration of time. the introduction of faction bundles: let's assume snapcraft resets today. you get a full faction to play (i believe it's 10 players rn) and u get 5k each. in other words, you can't do anything. in the current eco, I'd give each faction at least 5mil, maybe some temp ranks but that's up to the owner's business model, but the point is u need to be able to do SOMETHING. rn, if u start a faction of nonranks the only thing u can do is go to the public grinder and hit sheeps. it's embarrassing.
gameplay:
faction member limit - the limit should be reduced to 5. snapcraft is nowhere NEAR popular/has good enough staff to fully host a 10 man map, forget about it. the member limit should be 5 with an actual working faction roster plugin for a change.
events - add an LMS event that runs automatically every Xm/h/s, I don't care as long as it's consistent and just fun to play. we also need a raid event.
economy (again) - introduction of raiding outpost (during grace period too) - in short, a faction claims the outpost and has to defend it for an X amount of time, if they do it properly they get a reward (usually in the form of sets and money), if they get raided the faction who raided them gets the reward and now have to defend the raiding outpost when it opens again.
-add raid timers
that's it for this thread, when we get a confirmation from the staff team that a new reset is planned and being worked on I'll log on to the server and see if I missed anything, if I did I will make a new thread with the things I forgot to add.