Salvatore
First Step
The popularity of Snapcraft has began to dwindle as of lately. What could be a solution to increase popularity and ensure longevity out of people? That's right, incentives.
I'm not talking about measly login rewards, nor am I talking about in-game money for play time milestones. I'm talking about cold, hard cash. We've all been in a situation where we're trying out something new, whether it be a new food or buying something. You know what those two things have in common that keep people doing it? Dopamine; the pleasure chemical. Do you know what else releases dopamine? That's right, the acquisition of money. People LOVE money, and if people can get money by doing something, they'll keep doing it. That's why I suggest that we offer incentives to players in order for them to stay playing.
I know what you're thinking: "but we already have an incentive system: gems!" You would be correct in saying that, but are gems going to pay the rent? Get you gas? Buy your lover a sweet bouquet of red roses? Absolutely not. Do you know what will? Dinero. Moolah. C-A-S-H cash.
Anyone will do anything if money is involved, which is why an incentives program or feature would be extremely beneficial to keep Snapcraft popular and populated.
I'm not talking about measly login rewards, nor am I talking about in-game money for play time milestones. I'm talking about cold, hard cash. We've all been in a situation where we're trying out something new, whether it be a new food or buying something. You know what those two things have in common that keep people doing it? Dopamine; the pleasure chemical. Do you know what else releases dopamine? That's right, the acquisition of money. People LOVE money, and if people can get money by doing something, they'll keep doing it. That's why I suggest that we offer incentives to players in order for them to stay playing.
I know what you're thinking: "but we already have an incentive system: gems!" You would be correct in saying that, but are gems going to pay the rent? Get you gas? Buy your lover a sweet bouquet of red roses? Absolutely not. Do you know what will? Dinero. Moolah. C-A-S-H cash.
Anyone will do anything if money is involved, which is why an incentives program or feature would be extremely beneficial to keep Snapcraft popular and populated.