SundreamGaming
First Step
The Current State of Survival
~ a mildly angry forum post by Leaf ~
----------------------------------------------------------------~ a mildly angry forum post by Leaf ~
Since the recent reset of survival, there have been some good changes, and some bad ones. I'm sure a lot of effort was put into the reset, but I think a lot more playtesting or something should have been done. Snapcraft has had over 3 years to create a refreshing, user-friendly survival experience.
The Issues
TPS: Snapcraft is a relatively big server, with a fair amount of staff. You would think that they would be able to fix the glitches, exploits and bugs in a relatively timely manner. With the new reset, on the first day there was lag issues. I'd do /lag. 15tps. After it seemed to get worse, I did /lag again. 9 tps. This was unacceptable, but to Snapcraft's credit, it was fixed the same day. Now, I do think that the reset was good for the server as a whole, as the world was really old and barren.
New Plugins: If you've played before the reset, you'd know that the sponge, or protection block, system was generally simple and easy to use. Compared to the new reset's protection plugin, there are so many unnecessary settings and options for the protection plugin, it's nauseating. I'm fairly certain that the new plugin is custom coded, so you'd think that instead of having the command to add someone not be /protect region addplayer <player>, an extremely long command, and instead be like the old plugin's command, /ps add <player>. It was way simpler. I don't understand why Snapcraft even made a new protection plugin. I don't remember anyone complaining. I don't remember any issues. There's also some weird ender chest plugin that gives you 2 extra rows of space in your ender chest, and to me, it kind of ruins the vanilla aspect of the ender chests for me.
Randomly Generated Structures(?): Don't get me wrong, I thought this was a fantastic update to Snapcraft. But then, I realized (as far as I've seen) there are only 2 structures. A cozy mansion, and a jungle temple. And they generate way too often. I turn the corner, BOOM! Jungle Temple. What I'm trying to get at here is, if you're going to use a plugin like this at all, at least add more structures.
The Spawn: A short section, but I do dislike the spawn, as I really miss the random teleport pool that would help me get around the world without having to wait 15 minutes to do /rtp. It was a great addition. Now, there is nothing but a villager. A villager that just runs /rtp. It would make me and other people happier if it was re-implemented.
And, last but not least,
THE STABILITY: The stability and performance before the reset? Pretty much perfect. Just fine. No issues. After the reset? You're looking at server crashes every 5 minutes or so at certain times. Heck, while writing this forum post everyone was disconnected. It's embarrassing. I don't know what you guys did, but fix it. This is the reason people quit.
Things You've Done Right
New Plugins: While I do dislike the current protection plugin, I think it's a step in the right direction for a completely revamped system. Maybe make the settings menu less cluttered, and simplify the commands.
The World: I think that the recent reset to the world is a great change, as the old one was aging and barren. You would do a /rtp and there would be a half torn apart mansion, a wasteland of a shop, and an old grinder without a floor. The reset has completely revitalized the world.
Fixing of Old Bugs: One thing Snapcraft has done right is that they've fixed most of the old bugs that were present in the old world pre-reset.
The Conclusion
Since the reset, there have been a lot of changes. Some were great additions, and some completely ruined the user experience. While I do think these bugs should be fixed and some changes should be rolled back, I really think that Snapcraft has gone a step in the right direction with the reset. A few fixes, a few changes, and the survival experience will be overall way better.
The Issues
TPS: Snapcraft is a relatively big server, with a fair amount of staff. You would think that they would be able to fix the glitches, exploits and bugs in a relatively timely manner. With the new reset, on the first day there was lag issues. I'd do /lag. 15tps. After it seemed to get worse, I did /lag again. 9 tps. This was unacceptable, but to Snapcraft's credit, it was fixed the same day. Now, I do think that the reset was good for the server as a whole, as the world was really old and barren.
New Plugins: If you've played before the reset, you'd know that the sponge, or protection block, system was generally simple and easy to use. Compared to the new reset's protection plugin, there are so many unnecessary settings and options for the protection plugin, it's nauseating. I'm fairly certain that the new plugin is custom coded, so you'd think that instead of having the command to add someone not be /protect region addplayer <player>, an extremely long command, and instead be like the old plugin's command, /ps add <player>. It was way simpler. I don't understand why Snapcraft even made a new protection plugin. I don't remember anyone complaining. I don't remember any issues. There's also some weird ender chest plugin that gives you 2 extra rows of space in your ender chest, and to me, it kind of ruins the vanilla aspect of the ender chests for me.
Randomly Generated Structures(?): Don't get me wrong, I thought this was a fantastic update to Snapcraft. But then, I realized (as far as I've seen) there are only 2 structures. A cozy mansion, and a jungle temple. And they generate way too often. I turn the corner, BOOM! Jungle Temple. What I'm trying to get at here is, if you're going to use a plugin like this at all, at least add more structures.
The Spawn: A short section, but I do dislike the spawn, as I really miss the random teleport pool that would help me get around the world without having to wait 15 minutes to do /rtp. It was a great addition. Now, there is nothing but a villager. A villager that just runs /rtp. It would make me and other people happier if it was re-implemented.
And, last but not least,
THE STABILITY: The stability and performance before the reset? Pretty much perfect. Just fine. No issues. After the reset? You're looking at server crashes every 5 minutes or so at certain times. Heck, while writing this forum post everyone was disconnected. It's embarrassing. I don't know what you guys did, but fix it. This is the reason people quit.
Things You've Done Right
New Plugins: While I do dislike the current protection plugin, I think it's a step in the right direction for a completely revamped system. Maybe make the settings menu less cluttered, and simplify the commands.
The World: I think that the recent reset to the world is a great change, as the old one was aging and barren. You would do a /rtp and there would be a half torn apart mansion, a wasteland of a shop, and an old grinder without a floor. The reset has completely revitalized the world.
Fixing of Old Bugs: One thing Snapcraft has done right is that they've fixed most of the old bugs that were present in the old world pre-reset.
The Conclusion
Since the reset, there have been a lot of changes. Some were great additions, and some completely ruined the user experience. While I do think these bugs should be fixed and some changes should be rolled back, I really think that Snapcraft has gone a step in the right direction with the reset. A few fixes, a few changes, and the survival experience will be overall way better.