Ztrox
Stone Miner
There are some things to add/redo/fix in the faction server in order to make it better and more fun.
*Im only giving my honest opinion about stuff and my personal ideas to try and help the server grow and be the best possible.*
The map:
In total the map itself is fine but the size of the map is too big in my opinion, i would recommend to make more small worlds instead of 2 big worlds to add more corners which is the best for bases.
For example make the end as a new world that you can build in.
The warzone + PVP in the warzone:
1. There are a few problems with the warzone right now main problem currently in the warzone are slabs, they should either be removed or fixed.
The problem with them is when you walk or punch bow on a slab there is a small chance to get stuck in the place for few seconds also when you pearl in the warzone and the pearl lands on a slab the pearl gets canceled so this gotta be fixed or just remove the slabs and make the warzone flat exept for koth area.
2. Another issue with PVP in the warzone is that players just run away from fights, the main reason to fight in the warzone is the Koth events and at this point people stopped fighting all they do is knocking and running away to a trap or sometimes they log in order to survive.
This should not be like that, in my opinion the PVP is boring and in order to make it harder to escape from a fight you should add a warzone border which you can't go through if you are combat tagged so people wont be able to run into a trap if they are tagged by someone (the border should be 30 blocks before the wild so people cant camp a trap) also make the combat tag longer (its too short).
You can also add anti combat log plugin which will prevent players from just logging out, once you log out there is a villager with your name that you can still kill and get the loot that the player had.
3. Self combat tag should be a thing, when ever you punch bow you are tagged and you can't go to spawn/home/f home/f warps.
Stuff related to PVP:
1. There are some armor enchants that in my opinion should be removed and im talking about frozen5 and thorns3, this combination is just way too strong.
If some one is chasing me and i have those two enchants on my armor the guy who is chasing me can get slowness 6 for something like 5 seconds and get pushed 6 blocks away due to the thorns 3 and this is just unfair.
I also think it would be nice to add an enchant to the armor that will give us perm strength effect.
2. Knockback 2 enchant should either get nerfed or removed because it is just too strong and too easy to knock some one who is capping the koth event.
3. In my opinion you should buff bows, the damage is kind of low and it will be nice to have a new meta
4. I think adding mc version 1.7.10 to the server would be great because its better for PVP in general.
5. Gapple cooldown should be removed as the server PVP based on armor unbreaking and who loses his set first, that means having high unbreaking set is not that important and it leads to a situation where some one with a basic armor has a high potential of killing some one in a maxed set.
6. Add a kill counter to weapons like sword axe and bow.
or let us see player kills come up in chat because they are quite a big deal.
7. The enchant decapitate is just not working.
8. The pearl plugin is not good, when you are within 3 blocks of a surface and you use an ep it get's put on cooldown and used when it doesn't get thrown and you don't tp, no server has that and it makes it impossible to do pearling techniques or even pearl in tight spaces, also slabs stop pearls which is just dumb.
In game events(envoys/koth):
1. The envoys are great, the loot is good but the fake envoys are annoying and its very hard to find the true envoys(i know its to prevent esps but you can put them under ground or something).
2. The overworld koth is good and not good, the loot is very nice (it got buffed) but the koth area is just not good it's actually impossible to cap a koth because the corners of the koth are too small and with the enchant i mentioned before (knockback2) its too easy to knock.
At the end of the day it ends in a loop where people use the kb2 sword to knock and the thorns 3 (which i also mentioned) to run or they just disconnect.
3. The nether koth is not good at all, the loot is almost the same as the overworld koth except you are getting only 1 reward which makes it not good because you cant try to cap for 10 minutes and only get 1 clay as a reward and also at some point its not worth capping with all the problems i mentioned before about the enchants and the "warzone problem" and also the corner of the nether koth is too small.
Mob Grinding issues:
1. Ok so mob/animal grinders are just useless right now for token grind, last map it was actually good and you could make alot of tokens which is the main reason to make a grinder (apart of money farms that you can make with iron golems or creepers).
In my opinion the main part of the game is grinding and working hard to get stuff and its not happening because there is nothing to grind (im not talking about afking a farm, obviously its a thing and a part of making money) so the point is to make the server more active and push people to place spawners and not just hold them in their ender chest.
I think turning the grinders into the same as last map would be good.
2. Mobs/animals dont die and stack up and there is no way to get rid of them.
The economy:
1. The best way to make money right now in the server is by having an iron golem farm, to be honest not every faction can make one and especially new players.
The second best way by making money is in my opinion a cac farm its too hard to build a good cac farm that will make a good amount of money and it also takes alot of time to trench and to build.
I think the sell price should get buffed and also add more ways to make money like a sugar cane economy.
Faction related stuff:
1. There is a big problem with power in the server, to have a good main base people have to try hard and find "power bots" just to get 400 power which is the 20 chunk buffer.
And people need to also have farms other claims for smaller bases and it ends in about 1000 power per faction and thats just too hard to gain when every player gives 20 power max, the best way to solve it is by buffing the max power because it's just too hard.
2. The f missions were a great thing at the start of the map but right now they are just useless because the prize is too low and the grind is too hard, they should get buffed.
Trenching:
1. Trenching is a part of the game apart of building bases, the trenching on the server right now is too hard to do without paying irl money.
Excavation enchant got removed and it got replaced with a new thing named "trench pickaxe" and i think its just not as good, you can buy the pickaxe from /shop or for irl money for a better version of it.
the one from /shop is just not good enough and breaks too fast.
Another way to trench is by using chunkbusters which you can buy for irl money or from /f shop (too hard to get from factions shop), i think that new players having hard time by making a base because its just too hard to trench without paying money.
I would like to hear what do you think about the ideas/changes.
-zeani
*Im only giving my honest opinion about stuff and my personal ideas to try and help the server grow and be the best possible.*
The map:
In total the map itself is fine but the size of the map is too big in my opinion, i would recommend to make more small worlds instead of 2 big worlds to add more corners which is the best for bases.
For example make the end as a new world that you can build in.
The warzone + PVP in the warzone:
1. There are a few problems with the warzone right now main problem currently in the warzone are slabs, they should either be removed or fixed.
The problem with them is when you walk or punch bow on a slab there is a small chance to get stuck in the place for few seconds also when you pearl in the warzone and the pearl lands on a slab the pearl gets canceled so this gotta be fixed or just remove the slabs and make the warzone flat exept for koth area.
2. Another issue with PVP in the warzone is that players just run away from fights, the main reason to fight in the warzone is the Koth events and at this point people stopped fighting all they do is knocking and running away to a trap or sometimes they log in order to survive.
This should not be like that, in my opinion the PVP is boring and in order to make it harder to escape from a fight you should add a warzone border which you can't go through if you are combat tagged so people wont be able to run into a trap if they are tagged by someone (the border should be 30 blocks before the wild so people cant camp a trap) also make the combat tag longer (its too short).
You can also add anti combat log plugin which will prevent players from just logging out, once you log out there is a villager with your name that you can still kill and get the loot that the player had.
3. Self combat tag should be a thing, when ever you punch bow you are tagged and you can't go to spawn/home/f home/f warps.
Stuff related to PVP:
1. There are some armor enchants that in my opinion should be removed and im talking about frozen5 and thorns3, this combination is just way too strong.
If some one is chasing me and i have those two enchants on my armor the guy who is chasing me can get slowness 6 for something like 5 seconds and get pushed 6 blocks away due to the thorns 3 and this is just unfair.
I also think it would be nice to add an enchant to the armor that will give us perm strength effect.
2. Knockback 2 enchant should either get nerfed or removed because it is just too strong and too easy to knock some one who is capping the koth event.
3. In my opinion you should buff bows, the damage is kind of low and it will be nice to have a new meta
4. I think adding mc version 1.7.10 to the server would be great because its better for PVP in general.
5. Gapple cooldown should be removed as the server PVP based on armor unbreaking and who loses his set first, that means having high unbreaking set is not that important and it leads to a situation where some one with a basic armor has a high potential of killing some one in a maxed set.
6. Add a kill counter to weapons like sword axe and bow.
or let us see player kills come up in chat because they are quite a big deal.
7. The enchant decapitate is just not working.
8. The pearl plugin is not good, when you are within 3 blocks of a surface and you use an ep it get's put on cooldown and used when it doesn't get thrown and you don't tp, no server has that and it makes it impossible to do pearling techniques or even pearl in tight spaces, also slabs stop pearls which is just dumb.
In game events(envoys/koth):
1. The envoys are great, the loot is good but the fake envoys are annoying and its very hard to find the true envoys(i know its to prevent esps but you can put them under ground or something).
2. The overworld koth is good and not good, the loot is very nice (it got buffed) but the koth area is just not good it's actually impossible to cap a koth because the corners of the koth are too small and with the enchant i mentioned before (knockback2) its too easy to knock.
At the end of the day it ends in a loop where people use the kb2 sword to knock and the thorns 3 (which i also mentioned) to run or they just disconnect.
3. The nether koth is not good at all, the loot is almost the same as the overworld koth except you are getting only 1 reward which makes it not good because you cant try to cap for 10 minutes and only get 1 clay as a reward and also at some point its not worth capping with all the problems i mentioned before about the enchants and the "warzone problem" and also the corner of the nether koth is too small.
Mob Grinding issues:
1. Ok so mob/animal grinders are just useless right now for token grind, last map it was actually good and you could make alot of tokens which is the main reason to make a grinder (apart of money farms that you can make with iron golems or creepers).
In my opinion the main part of the game is grinding and working hard to get stuff and its not happening because there is nothing to grind (im not talking about afking a farm, obviously its a thing and a part of making money) so the point is to make the server more active and push people to place spawners and not just hold them in their ender chest.
I think turning the grinders into the same as last map would be good.
2. Mobs/animals dont die and stack up and there is no way to get rid of them.
The economy:
1. The best way to make money right now in the server is by having an iron golem farm, to be honest not every faction can make one and especially new players.
The second best way by making money is in my opinion a cac farm its too hard to build a good cac farm that will make a good amount of money and it also takes alot of time to trench and to build.
I think the sell price should get buffed and also add more ways to make money like a sugar cane economy.
Faction related stuff:
1. There is a big problem with power in the server, to have a good main base people have to try hard and find "power bots" just to get 400 power which is the 20 chunk buffer.
And people need to also have farms other claims for smaller bases and it ends in about 1000 power per faction and thats just too hard to gain when every player gives 20 power max, the best way to solve it is by buffing the max power because it's just too hard.
2. The f missions were a great thing at the start of the map but right now they are just useless because the prize is too low and the grind is too hard, they should get buffed.
Trenching:
1. Trenching is a part of the game apart of building bases, the trenching on the server right now is too hard to do without paying irl money.
Excavation enchant got removed and it got replaced with a new thing named "trench pickaxe" and i think its just not as good, you can buy the pickaxe from /shop or for irl money for a better version of it.
the one from /shop is just not good enough and breaks too fast.
Another way to trench is by using chunkbusters which you can buy for irl money or from /f shop (too hard to get from factions shop), i think that new players having hard time by making a base because its just too hard to trench without paying money.
I would like to hear what do you think about the ideas/changes.
-zeani