Maarten
Ghast Hunter
Custom Enchantments Rebalance
Hello everyone,
We’ve made some changes to the way custom enchantments work on both our Factions and Skyblock servers. The following changes have been made to both servers and we would also like to know if you feel that any of the following changes should also be added to our Prison server. If so, which ones would you like to see added?
Factions
- Removed Sharpness 6 from both axes and swords
- Completely reworked how Frozen, Confusion, Hunger, Slow and Wither work. We adjusted how long and when they will get activated during combat so they won’t be as overpowered and as often anymore
- Sentimental now works differently as well. You will get a 10% per level to keep an item, however, when you die, you will also lose a level (10%). For example, if you have an item with a 100% chance of keeping the item, after your death, you will only have a 90% chance to keep the same item
- Added a way to trade exp for enchantment tokens like in Factions
- New items to enchant with custom enchantments. We’ve added axes, hoes, shovels, as well as fishing rods
- Added new enchantment called McMMO Exp Upgrade where you will be able to gain more exp for McMMO.
- Removed blindness enchant from Skyblock
- Changed the way the Antidote enchantment works. For each level of Antidote you have, you’ll have a 25% of negating negative potion enchant effects.
- Removed Sharpness 6 from both axes and swords
- Removed Protection 6 from all armor
- Completely reworked how Frozen, Confusion, Hunger, Slow and Wither work. We adjusted how long and when they will get activated during combat so they won’t be as overpowered and as often anymore
- Sentimental now works differently as well. You will get a 10% per level to keep an item, however, when you die, you will also lose a level (10%). For example, if you have an item with a 100% chance of keeping the item, after your death, you will only have a 90% chance to keep the same item
We have made all of the above changes with the hopes of a more balanced PvP experience on each server, as well as a better custom enchantment system for all. We look forward to your feedback to these changes, as well as to the question asked at the start of this post regarding these changes also being implemented onto Prison. As always, suggestions on what else we could change or add can be made in a comment to this post.