_ap0cryphal
Tree Puncher
First of all, before anyone wonders why I'm about to complain, I'd like to set a base.
I've been on Snapcraft since December 2018. Over the months, I've upgraded my ranks on 3 different servers. I'm Eagle on Skyblock (highest rank), Ultra on Survival (highest rank), and Royal on realms (second to highest rank). So it's safe to say I've invested at least $500 (before you call me p2w, that money didn't come from my own pocket - 95% of it came from IRL deals, which are allowed on the server), coming from ranks, legendary keys, level boosters, etc. Same goes for my partner, Verisimility. He has the exact same ranks that I have. That puts us at an easy $1,000 invested in this server between us.
So, you might ask, was the last paragraph a weird flex? Well, no. If I (or anyone else) invest in a server, I/we expect it to run pretty smoothly, having little bugs that are fixed promptly & stuff like that. Also, I/we expect to see new things being implemented once in a while. Keep the player's interest so it doesn't become boring.
Skyblock had been great when I started, pretty interesting overall & the community was active. But as the months went by, it started getting boring. Nothing considerably new was being implemented, nothing exciting to keep the players going. Now to be clear, I'm not saying there should be a new shiny thing every week, but it has been the exact same for the last almost 2 years (maybe more, I haven't played for that long) which is just insulting for the players.
Current state of Skyblock? For anyone not playing, Skyblock is pretty much dead. A few people are still playing, the /ah (auction house) consists of 90% advertisement from players, chat is dead, etc. Needless to say, half of the already few players are not even real players (almost everyone on Skyblock knows about the bot situation, so how about we stop pretending it's not happening?).
When it comes to the gameplay, the system is outdated to say the least. 80 spawner limit? Really? 60 hoppers? $200M balance limit? I mean sure, weird flex again, but I - and many others - have reached every limit you can reach on Skyblock, part of the reason I'm not really playing anymore. Compared to other servers like Survival or Realms, where you're not limited whatsoever, why is Skyblock so capped?
Another broken thing is /Island top. We used to have thousands of level because you could just grind Packed Ice. That got patched, the levels were removed, and then players found another block to spam. Same story again, until now, when "every block was nerfed & you can't spam them". But that's obviously not the case. You can still grind Endstone (everyone on Skyblock will boo me for this). I don't think it's normal to just grind a block, have it nerfed, grind another and so on, because the players are not getting that wasted time back.
So considering Skyblock hasn't been reset in at least 3 years, I & lots of other players think it's time for a reset. I'll be providing a few ideas if someone will ever take them into consideration:
Thanks for reading.
I've been on Snapcraft since December 2018. Over the months, I've upgraded my ranks on 3 different servers. I'm Eagle on Skyblock (highest rank), Ultra on Survival (highest rank), and Royal on realms (second to highest rank). So it's safe to say I've invested at least $500 (before you call me p2w, that money didn't come from my own pocket - 95% of it came from IRL deals, which are allowed on the server), coming from ranks, legendary keys, level boosters, etc. Same goes for my partner, Verisimility. He has the exact same ranks that I have. That puts us at an easy $1,000 invested in this server between us.
So, you might ask, was the last paragraph a weird flex? Well, no. If I (or anyone else) invest in a server, I/we expect it to run pretty smoothly, having little bugs that are fixed promptly & stuff like that. Also, I/we expect to see new things being implemented once in a while. Keep the player's interest so it doesn't become boring.
Skyblock had been great when I started, pretty interesting overall & the community was active. But as the months went by, it started getting boring. Nothing considerably new was being implemented, nothing exciting to keep the players going. Now to be clear, I'm not saying there should be a new shiny thing every week, but it has been the exact same for the last almost 2 years (maybe more, I haven't played for that long) which is just insulting for the players.
Current state of Skyblock? For anyone not playing, Skyblock is pretty much dead. A few people are still playing, the /ah (auction house) consists of 90% advertisement from players, chat is dead, etc. Needless to say, half of the already few players are not even real players (almost everyone on Skyblock knows about the bot situation, so how about we stop pretending it's not happening?).
When it comes to the gameplay, the system is outdated to say the least. 80 spawner limit? Really? 60 hoppers? $200M balance limit? I mean sure, weird flex again, but I - and many others - have reached every limit you can reach on Skyblock, part of the reason I'm not really playing anymore. Compared to other servers like Survival or Realms, where you're not limited whatsoever, why is Skyblock so capped?
Another broken thing is /Island top. We used to have thousands of level because you could just grind Packed Ice. That got patched, the levels were removed, and then players found another block to spam. Same story again, until now, when "every block was nerfed & you can't spam them". But that's obviously not the case. You can still grind Endstone (everyone on Skyblock will boo me for this). I don't think it's normal to just grind a block, have it nerfed, grind another and so on, because the players are not getting that wasted time back.
So considering Skyblock hasn't been reset in at least 3 years, I & lots of other players think it's time for a reset. I'll be providing a few ideas if someone will ever take them into consideration:
- Increase the limits. Here I'm referring to the balance limit, spawner limit, hopper limit, chest limit, redstone limit, etc.
- Re-work the /Island top. I'd propose a similar system to Realms. For anyone that's not familiar, I think that the Island levels should be obtained by placing down valuable blocks, especially spawners. For example, if I place an Iron Golem Spawner, I'll be getting x levels. Or, if I don't want to invest in spawners, I can just grind for valuable blocks (diamond blocks, emerald blocks, etc.)
- Vote party rewards. As far as I know, on every server when the vote party occurs, you get a vote key. That's not the case on Skyblock, but it should be.
- Add the possibility to increase Island size by paying in-game money. Currently, the default Island size is 100x100. You can get 150x150 by upgrading to the highest rank, or even higher by purchasing it separately from store (200x200, 250x250). I think that shouldn't be the only option. I think it would be more interesting to have the possibility to upgrade the island by paying in-game money (not cheap, obviously). So for example, if my Island size is 100x100, I'd have to pay x amount of money to upgrade to 110x110 and so on. This feature can implement increasing the limits of the things mentioned above. So you'd not only increase the size, but also the hopper limit, spawner limit and so on.
- Upgrade the Skyblock server to a newer version of Minecraft. We've been on 1.12 for so long. How about upgrading the server to 1.14 for example? Considering Skyblock very much relies on building, having new blocks & mechanics would make the game more interesting & refreshing.
- Add a Creative gamemode for higher ranks. Just like Survival, it'd be cool to be able to build on Creative (limited blocks, of course). Like mentioned above, Skyblock would benefit from some enhanced building methods.
- Add Dungeons and/or worthy quests. I know Skyblock currently has quests you can do, but let's be honest, they're just plain bad. You don't get anything good out of them. So my suggestion is, make them harder & increase the reward. Also, dungeons would be a nice edition.
Thanks for reading.