paac
Stone Miner
Hey,
In snapcraft a player is able to attain in game levels by completing simple actions like killing mobs. In return for these levels you can gain extra hearts and extra damage; so level 300 would have 3 extra hearts. However this, combined with mcmmo upgrades is creating a clearly defined skill gap. Certain players within factions are using this method, buying XP multipliers and grinding levels, to the point where they are now completely incontestable in pvp due to their immense damage and increased hearts, reducing the chance of killing them by a mile. This is ruining the factions community as the hundreds of new players that join factions each day are instantly put at a disadvantage, as they are unable to gain loot, and grind the game the same way everyone had to grind at the very start of factions years ago. It's as if the only way to be good at factions is to have a high level so you can increase your hearts and damage, and become overpowered within the faction realm. This needs to be changed as fast as possible; more and more players are quitting factions each day due to the horrendous skill gap and abuse of the hearts and damage, and is becoming less and less like a normal factions server.
I recommend a heart and damage cap on levels, by just keeping 1 extra heart and 0.20 damage which can be achieved at level 100, and from their i believe there should be no extra hearts or damage rates involved when a player progresses further. Furthermore, i believe mcmmo introduces an extra element, which was originally introduced to increase a players abilities within factions. One of the key mcmmo abilities is axes mcmmo and swords mcmmo which allows the player to deal more damage, or longer effects on another player. My point is this already gives a player a small advantage, but by combining this with levels just increases the advantage until it becomes too overpowered and incontestable by other players.
Paac
In snapcraft a player is able to attain in game levels by completing simple actions like killing mobs. In return for these levels you can gain extra hearts and extra damage; so level 300 would have 3 extra hearts. However this, combined with mcmmo upgrades is creating a clearly defined skill gap. Certain players within factions are using this method, buying XP multipliers and grinding levels, to the point where they are now completely incontestable in pvp due to their immense damage and increased hearts, reducing the chance of killing them by a mile. This is ruining the factions community as the hundreds of new players that join factions each day are instantly put at a disadvantage, as they are unable to gain loot, and grind the game the same way everyone had to grind at the very start of factions years ago. It's as if the only way to be good at factions is to have a high level so you can increase your hearts and damage, and become overpowered within the faction realm. This needs to be changed as fast as possible; more and more players are quitting factions each day due to the horrendous skill gap and abuse of the hearts and damage, and is becoming less and less like a normal factions server.
I recommend a heart and damage cap on levels, by just keeping 1 extra heart and 0.20 damage which can be achieved at level 100, and from their i believe there should be no extra hearts or damage rates involved when a player progresses further. Furthermore, i believe mcmmo introduces an extra element, which was originally introduced to increase a players abilities within factions. One of the key mcmmo abilities is axes mcmmo and swords mcmmo which allows the player to deal more damage, or longer effects on another player. My point is this already gives a player a small advantage, but by combining this with levels just increases the advantage until it becomes too overpowered and incontestable by other players.
Paac