Crazzydriver
Tree Puncher
You can buy mcmmo credits on the store. You cannot buy levels on the store. Levels you earn
I respect the level grind. I agree with your statement on 'dropping credits into mcmmo' which is fair enough. However, you can also attain these manually by grinding similarly to levels which in contrast takes longer to build up to its maximum rate, and also is FOCUSED specifically on one target aspect (eg. herbalism, axes etc.). This makes players have an advantage in only CERTAIN aspects that they grinded for. You can still purchase credits through rank upgrades and players selling them, but they are also selling for an all time high rate of 3.5k per credit which is essentially a reasonable sacrifice in return for having to put less manual effort into grinding. This seperates it from levels, which you can just buy a booster and grind 4x more xp which is just ridiculous in comparison to credits. its just clearly more attainable and more rewarding overtimeMcmmo all you need to do is drop some credits into? No grinding at all. Level you need to earn. I haven't got a booster and I'm up to level 200
im not complaining about anyone specifically otherwise my forum would just be hate towards specific players, and as a player i do not wish to hate on others when getting my point across. this post isnt about hate, its just to get my point acrossI didn't play last reset, yet me and dugouts are the ones you're complaining about. I grinded in order to have the advantages I have.
So a new player jumping down in prot 1 Iron is gonna have the same chance as me in my U8 GSets? Yes level is really gonna make a difference there. Unless kit guest starts to get P5 U3 then they will never stand a chance in pvping with an Immortal. You never join any game and immediately be on equal level with an old player. Fyi I started this reset.Okay, so let’s just eliminate any new players from having a chance of pvp. Server growth 100.
I personally disagree with this statement. I feel as if the grind for mcmmo, levels, items in game etc should be manual without help from the irl money store. however i feel contrary to this in regards to items like you stated 'sharp 6' swords, which cost a higher rate of real money ($150) for that high advantage. Again you listed a possible solution to the problem by vastly increasing level boosters, but it's too late for that now due to the immense skill cap a faction called Ethreal appear to have due to their excessive use of the levels system which somehow hasnt been acknowledged for how overpowered it is yet.You can buy a s6 sword u can buy a $150 rank u can buy leg keys you can buy god apples... every factions player or survival player who is grinding for their high level in order to get an edge over their opponent is going to get screwed over if what they tried to work for is taken away.
So u think a level 400 and a level 900 should do the same damage lmao if that’s the point he should just cap the level no point in going past 400 it should remain the same if you don’t wanna grind them it’s your own fault people on level top grind 10 hours a dayI like the thought of capping the damage dealt from high levels, keeping hearts the same though. I have suggested this to be a server-wide thing myself as well. Yes, players work hard and pay for the advantage, but it is quite op and that would balance it out. I myself have paid money and put the effort into grinding to get a higher level and I know people who have as well who agree with this. Also to add, mcmmo axes was capped because of the damage dealt, so makes sense this would be too.
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