_Tucker_
Tree Puncher
When we look at the aspect of mcmmo we see that it give you helpful perks that will befit the user the higher they level up the skill. So for example axes give you more damage to armor and mcmmo like excavation and alchemy gives you access to items that are not available anywhere else in the game. As a server owner, you can change the rewards and enable or disable parts of these mcmmo abilities making these skills that were changed or disabled not only irrelevant but not worth spending time or money leveling up. One of the best mcmmo abilities in my opinion is unarmed. this lets you make players drop items if you use you punch them with your fist. This mcmmo also has in place an iron grip chance so the more you level up your unarmed the more likely you are to keep your weapon when disarmed. This makes the mcmmo ability balanced and fair the only thing you have to do is level up this skill. If right now the unarmed chance was decreased and the iron grip chance was increased this would make the mcmmo very balanced and make for a better more fun PVP experience. Some of the overpowered players might not like this but this would give some of the less overpowered and new players a fighting chance to kill those in-store bought god sets and even give them a chance to pick up items that will benefit them and help improve the flow of gameplay. These are just some of the numerous reasons unarmed should be reenabled.